More detail on the ascendancy choices can be found on the Passive Tree page, along with pantheon choices. (after playing with PoB and being less lazy the bow gems is a prefix and the extra arrow is a suffix so the first question still intrigues me :) ) Using a Quill Rain is literally worse than using the starting bow from Twilight Strand that Ranger gets, do not use it – at least not with mines. We go over all of the gem links this build uses in the end-game on our Gem Link page. I’ve edited a Bismuth Flask to simulate the attack speed our Mine Throwing Speed would be roughly equivalent to. These vines do damage over time and vanish when the pod explodes, dealing a combination of Physical and Chaos damage with the explosion. You’ll want to socket in Summon Skitterbots once you obtain it in Act 2, but I would wait on Malevolence until you have some Mana regen together on gear and the passive tree to make having a smaller Mana pool more comfortable. If you just want a quick cheat sheet to look over though, I suggest glancing through this image gallery which has references for low budget, big budget, and massive budget versions of gear in each item slot. Keep identifying bows as you level and if you ever get the opportunity to switch to one with +1/+2 to socketed bow gems you’ll want to do that – however, you do need to have your Toxic Rain links in the bow in order to take advantage of it, so try to conserve Jeweller's Orbs and Orb of Fusings where possible to fix bows with good rolls that drop with the wrong sockets. For clear, this build is pretty straightforward, and in fact actually quite smooth. Another couple of mechanics worth briefly touching on specific to the scaling of Toxic Rain are the potency of Area of Effect, Duration, and projectile count on single-target damage. Focus on getting Life rolls on gear wherever possible, prioritize movement speed on your boots (if you can get a Wanderlust, all the better) and try your best to cap your elemental resistances, particularly as you reach past Act 5. 9 Fire Trap Saboteur Build. One thing you absolutely do not want to do is use a Quill Rain – the attack speed on this bow will do nothing for you, and you will still suffer the penalty.
On 17/09/2020 at 4:03 AM, Lusputo said, Thank’s for the answer and btw this is a really beautifull guide all the picture etc it makes the guide very nice to read. This is an example of a good early leveling passive tree. This makes the DPS numbers inaccurate. This results in a solid damage increase. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages: Hi! on October 3rd, 2020. The basic behavior of a Toxic Rain shot is as follows – you fire arrows into the air which, on landing, spawn a pod which clutches at all nearby enemies with deadly vines. One thing worth mentioning is that Path of Building does not seem to understand that mines don’t care about attack speed, so it judges DPS as if our attack speed mattered. Welcome to our list of Shadow builds for the Ritual league of Path of Exile (3.13). Still worthwhile for the clear, though, I’d say. Lastly, additional arrows means additional pods, which means additional vines – however, this last one does have a caveat. It would be difficult to explain the means by which I judge the timing through text, so I’ve put together a short video to demonstrate and explain the functionality in practice. The Saboteur specializes in traps and mines to greatly enhance their utility. You don’t need to worry about attack speed once you’ve swapped to mines, as they don’t need any, and since we’re scaling the Damage over Time, the Physical and Elemental rolls on your bow will also be pretty irrelevant. The slow from Toxic Rain is not technically a Hinder, meaning it will stack with this Hinder, and that is some decent utility – however, Blastchain Mine Support does not have any aura effect to be scaled, so a large part of the value of this node is lost. Path of Building (Fork): https://pastebin.com/3pw8Luv4Last Updated: 1/22NOTE: This build has been updated for 3.13!The guides now use the PoB Community Fork! Other Tree Changes: - A Thread of Hope unique jewel with a very large radius has been added. Toxic Rain additional arrow quality is really good. Those would be my priorities. Run an Anomalous CWDT to maximize this. It is well-suited for Shadows that deal damage over time, including from poison. Fairly popular among mine builds is the practice of binding your Detonate key to left click, but that is something I do not recommend here. Those vines, and the damage over time that they deal, are what we will focus on in this build. - Constitution, an additional jewel socket and Exceptional Performance have all been added. The new alternative quality gems are powerful buffs to the build. It’s even better if you can get these links into a Bow with “+1 to Socketed Bow Gems”, as this will provide a significant damage boost. I really want to try it. Adding a Thread of Hope with a very large radius to pick up crucial nodes.Main Harvest Changes: - Many chaos nodes on the skill tree \u0026 in cluster jewels have been altered. Arc/Ice Spear Mines Build POE 3.8 Blight Just wanna say thank you, this guide is so well put together. This sequencing is really only relevant against bosses and perhaps particularly tough rare monsters, but the DPS increase is substantial enough that it is worth learning the technique. This has a few implications – firstly, we want as much damage out of a single pod as possible, which means that scaling duration in order to delay the pod’s explosion and keep the vines active gives us additional damage from each shot, translating into single target damage. I’d recommend Dash linked to Second Wind Support for mobility, as well – though Flame Dash works just fine if you prefer that. Details about ASD - 104 Toxic Turbulence Acropora - Aqua SD Live Coral Frag. I’ve also provided a “visual tutorial” (below) on how to swap between different passive trees within Path of Building, so you can check out the HC, SC, and leveling versions of the build’s passive trees. Mines essentially allow you to short-circuit the requirement for attack speed entirely, replacing it with Mine Throwing Speed, which is innately quite quick – and also allow you to pre-stack your damage, causing massive amounts of pods in a short time and allowing for intense overlapping damage. While your upfront DPS may seem a little bit low, Toxic Rain is a perfect Skill for applying multiple Poison stacks. A phenomenal league starter that can tackle all content on a budget. The damage is pretty crazy and that toxic rain is so viable as a miner. It is based on very high Attack Speed granted by the Quill Rain Bow, allowing you to stack a lot of Poison on enemies, which also spreads. this one just really feels smooth to play and impactful especially when you get the det chain just right (if you even hang around to see the hp bar drop that is) many thanks for sharing it :)), Edited by POEisBae Losing a bit of movement speed, spell dodge chance and damage over time. Seller 100% positive. Its versatile nature allows it to have quick and clean clear, high single-target damage, and even a touch of defensive strength with the innate slow it provides. Toxic Rain Mines Saboteur Build Guide (PoE Ritual 3.13), Toxic Rain Mines Saboteur Passive Skill Tree & Gem Links, Toxic Rain Mines Saboteur Ascendancy, Bandits, and Pantheon Powers, Toxic Rain Mines Saboteur Gear, Jewels, & Flasks. As you get more arrows, they get spread further away from the center, meaning to actually use the extra pods for single target scaling you need a fairly monstrous amount of AoE. Toxic Rain: Toxic Rain shoots out a base 5 arrows (pods). Generally, however, it is used in a ‘self-attack’ setup, for lack of a better term, perhaps alongside Mirage Archer Support for a bit of extra coverage and automation. - Flame Golem has been dropped for Enhance support in order to heavily extend Immortal Calls duration. The passive trees are all contained within this Path of Building link. Made a few more changes to the build, now farms awakener 8 without any issue (other than my own horrible misplays). Everything else can easily just be a rare item with life and resistances to begin with, so it’s very ssf friendly. Thankfully, mines (and Saboteur) can provide that. If you are comfortable with the degeneration on your life, or if you prioritize regen early from the labyrinth, use a Blood Rage while clearing to get some extra damage from frenzies. Say do you think any of those alternate quality gems could benefit this build? If you like this guide or have any questions related to it, be sure to check out my stream where I’m live almost every day. The gear in this PoB is fairly generic stand-in gear, and can be swapped around between many of the options provided later on in this guide, but you can use it as a pretty standard measuring stick to judge your choices against should you want to edit anything – and please, feel free to do so! The spores are mainly spread by water, wind and wind-blown rain. This is an Icicle mine build that let's you melt down everything from a safe distance. quick question, does the explicit on a bow that specifies that bow attacks fire an additional arrow have any value here? The build’s itemization is covered in depth on the gear page. Toxic Rain M d Y W v (6L) - 54.9k total DPS | 4.22k poison DPS | 334 poison dmg | 1.28k total dmg | 40 ignite DPS | 38.7k skill DoT DPS 12.64 Mines/sec Config: Shaper, Wither (15) Path of Building | Feedback | This reply updates automatically. Direct link: This is where it’s worth getting into how Blastchain Mine Support works – this skill gem is the support gem used to turn Toxic Rain into a mine skill in the first place, and it also determines the optimal playstyle for single-target ramping damage. Search for keyword or character class (Marauder, Duelist, Ranger, Shadow, Witch, Templar, Scion) and find the information you need for your build. Allowing us to pick up several powerful nodes, most notably the entire Potency of Will cluster. It can be a little tough to fit in aspect of the spider, but if you can get enough sources of reduced mana reserved it is absolutely great. Toxic Rain needs to be linked to Blastchain Mine Support in order to be usable as a mine skill in the first place, so those links are always core. Your early 4-link will look something like this: Toxic Rain This is meaningful hit but the build will largely feel the same. - Wind Dancer has also been allocated to further improve our defenses.#PathofExile #Guide #EchoesoftheAtlas With 3.13 saboteur nerfs, why do you consider Demolitions Specialist as a better option over taking two small ascendancy points (trap and mine damage)? The class also possesses other utility bonuses like blind synergy, area of effect bonuses, regeneration and ailment immunities. Instead of using a bow to use Toxic Rain, players can instead support them with mines to quickly apply multiple poison … Devastate high tier maps and endgame bosses with this versatile archer! Therefore, Onslaught and other on kill effects work just fine! It deals damage in three phases; arrows hit enemies when they land applying Poison, then Pods deal damage over time in a small radius and after they explode dealing AoE … Mess around with the build, as every build is just a template. Attack speed is massively important in terms of DPS and enjoyment. [3.13] Caustic Arrow / Toxic Rain Mines Trickster - From 40c to 100ex / All content viable Shadow - Mainskill: Toxic Rain - created by kucjlopo2d They also gain added layers of defense to their evasion and energy shield. Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards. Welcome to my first make in POE 3.9, I wanted to share this a single with … Id this build SSF friendly in tour opinion ? If you have any other questions about leveling or the build in general, feel free to ask, either here or on my stream ! Saboteur is still a great choice if you value the additional AoE and Throw speed from the Ascendancy for clear, but if single-target is your priority I believe Trickster outperforms it. Devastate high tier maps and endgame bosses with this versatile archer! This character is likely one of the strongest league-start builds I’ve got in my arsenal, since as far as requirements to get it off the ground all you really need is a handful of solid generic Rare items and a 6-linked bow with “+2 to Level of Socketed Bow Gems”, which is extremely easy to farm yourself or buy your way into early on in a trade league, as I’ll detail later. What is your reason for deleting this comment? so if you want to play some unorthodox way to utilize toxic rain, snake chaos damage and all this stuff definitely try out the toxic rain miner is worth. Thanks for reading the guide, I hope you crush your foes under the smothering weight of a thousand grasping vines. Consider subscribing for more content just like this! Use this drop-down menu to access different variants of the passive tree depending on what you’re after. Do remember that the Toxic Rain needs to be in the bow, though. Check out our top recommended league starters for PoE's 3.13 Ritual league. This is a massive DPS loss, and means that you need to accurately time your detonations in order to properly output good DPS, rather than mediocre or low DPS. For leveling trees, check the Leveling section of the guide below. Also i have an aspect of the spider quiver is it worth using or should i just try and get it on another piece of the build? 11m left. The first major Hotfix for Ritual has been released by GGG in a restartless patch! Very nice build mate, enjoying it a lot so far, simple and strong, thanks! Withering applies additional debuffs is also really really solid. - Blood Rage has been added for consistent Frenzy Charge generation.OLD CHANGES:Heist Changes: Build is looking incredible. This has resulted in a slight DPS loss but most has been made up with optimizations to the skill tree and Cluster Jewels.Cluster Tree Changes: - Method to Madness \u0026 a jewel socket have been dropped. 3 Toxic Rain Miner Trickster. Other than that, nothing really requires changing, as the buff to Bomb Specialist means that AoE at high Blastchain Sequences is almost the same as before. Toxic Rain mines are auto-targeting, and have a significantly long range, so the ideal playstyle for clearing trash while mapping involves generally throwing the mines at your feet or just ahead of you and detonating as you go, allowing the mines to … - No Witnesses has been picked up. - I made large changes to the no Cluster Jewel Tree. I started this league with a Caustic Arrow / Toxic Rain Trickster Miner build as my initial SSF farmer, and it was one of the best starters I’ve ever used. That said, the changes to the Saboteur version are relatively minimal, with a swap from Explosives Expert to Demolitions Specialist being all that changes. Instead, I bought much cheaper six socketed kintsugis and double corrupted them for good implicits. Thank you for watching, the support is always appreciated. Some life in other places has been dropped. A phenomenal league starter that can tackle all content on a budget. This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. Path of Building link - https://pastebin.com/rqhcKTAvToxic Rain mines should still be quite powerful next league. He can deal strong critical strikes with weapons or spells. Recovery: With flasks up, we sit at a comfortable 45k Evasion to cap our QOTF, and 50/75 dodge/spell dodge. For single target, Ball Lightning mines will beat it by a bit, for clear Icicle Mine or Arc mines can equal or surpass it – but as an all around package, I wouldn’t say anything really beats Toxic Rain mines, in my view. - Expanded our second cluster jewel setup to include additional medium and small cluster jewels. What’s the point of playing saboteur when you can play trickster and scale the dot even higher and get ghost shrouds. The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster. If you have the patience for it, you can stop in the Foothills in act 9 to farm the Imperial Legacy div cards to get your six link bow, and then alteration spam for +2 bow gems. The Trickster is a hybrid class that mixes high speed, maneuverability, and slippery defenses. ASD - 108 Gold Miner Acropora - Aqua SD Live Coral Frag. ((After going back and being less blind I have read in the guide about additional arrows, if i have 3 ascensions on the build would the extra arrow be worth it or should I only bother once the 4th ascension is acquired?)) Toxic Rain Trickster - Zooming Through Endgame - League Start Guide - Path of Exile: 3.13 4:13 Toxic Rain Miner Run A10 Kitava, Merc Lab, All skill points done Level Up … The changes in Ritual 3.13 have nerfed this build somewhat, and have lead to Trickster being a very competitive option. For single-target, however, they are only relevant if you can get quite a bit of AOE, so you might not feel a dps increase. Link: https://pathofbuilding.communityIf you'd like to support the channel further: https://www.patreon.com/EsoroGuides Build Shortcuts: Introduction:00:00 – Gameplay Trailer 02:15 – Introduction 02:38 – Clear Speed 02:46 – Single Target 03:00 – Survivability/Hardcore Viability 03:56 – Expense/League Starter \u0026 SSF Viability 04:25 – Path of Building \u0026 Future UpdatesBuild Basics:04:50 – Build Overview \u0026 Endgame Tree04:55 – Offensive Basics06:18 – Defensive Basics06:58 – Utility Basics07:13 – Ascendancy 09:13 – Bandits 09:23 – Pantheon Skills and Links: 10:14 – Toxic Rain12:13 – Auras 12:34 – Mana Sustain Discussion14:13 – Additional Mana Solutions 14:55 – Wither Totem 15:36 – CWDT 16:33 – Movement \u0026 UtilityStrategy and Leveling:18:00 – Mapping Strategy 18:36 – Bossing Strategy 19:41 – Keybinds19:58 – Leveling Gems 20:41 – Leveling Gear21:33 – Relevant Map ModifiersGearing Up: 22:19 – Weapon23:03 – Budget Weapons24:03 – Quiver24:14 – Helmet 25:13 – Helmet Enchantments 25:25 – Body Armour 26:01 – Gloves 26:12 – Boots 26:35 – Boot Enchantments 26:38 – Amulet 27:00 – Anointments27:14 – Rings 27:46 – Belt 27:58 – Flasks 29:25 – Cluster Jewels30:05 – Other Jewels Wrapping Up:30:25 – MTX/Music 30:33 – CreditsBuild Updates:NEW 3.13 CHANGES: - Trickster saw some nerfs this league. Blastchain Mine Support gives a damage benefit to any individual mine based off of the number of mines which detonated before it in a detonation sequence, and any time you hit the detonation key, you instantly reset your sequence, thus losing all of the chaining damage you would have benefited from due to Blastchain Mine Support. I’m Octavian, I’ve been playing Path of Exile since Warbands league (back in 2015) with more than 11,000 hours logged so far and I’ve jumped around to pretty much every game-mode the game offers. Pods can stack, so area of effect is somewhat important. One of the rather nice things about Toxic Rain mines is how early you can begin using it – while you’ll want to start with Caustic Arrow linked to Lesser Poison Support and Mirage Archer Support early on, keep an eye out for items with Blue-Green-Green sockets linked, as at level 12 you’ll be able to swap into Toxic Rain, Blastchain Mine Support, and Swift Assembly Support. A collection of the best builds and guides for the online action role-playing game Path of Exile - Echoes of the Atlas! SC trade, HC trade and Solo Self-found both SC and HC – I generally try to make builds that have well-rounded options for approaching the game from any of these angles, but my preference for tankier, higher single-target builds does shine through in what I make. Before I get into the nitty-gritty details, a quick overview of the strengths, weaknesses, and requirements of the build. The 3.13.0 expansion, the Echoes of the Atlas, launches in less than a day! On kill effects generally don’t work with mines, however there is a little strange quirk here – damage over time kills are always attributed to the player, so despite the Toxic Rain kills being mine kills they still get attributed to you. No uniques required, can be done in SSF and on a budget. Toxic Rain Links. Shadow is a rogue/assassin class archetype that specializes in killing enemies swiftly and silently by using Daggers or Claws. Enjoy the guide! Search for keyword or character class (Marauder, Duelist, Ranger, Shadow, Witch, Templar, Scion) and find the information you need for your build. Path of Exile Builds or POE Builds indexes builds from the web and provides structured build data and resources for Budget builds. $15.50 + shipping. This really only provides some minor stats from the small travel node and a Hinder, but it is the most useful option from Uber lab. As far as extra arrows are concerned, they are never detrimental, they will always at least help your clear. Early tools that help with boss DPS include a self-cast Despair and Withering Step linked to Second Wind Support in order to apply wither stacks. The fungus have an ideal habitat to spread and grow at the final growth site for hellebore plants and if left untreated the spores will remain for many years. Toxic Rain is a very powerful, surprisingly complex, and well-rounded skill. The Shadow is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. This is a typical Ranged build that relies on taking down your opponents from a distance. As far as strengths and weaknesses, I wouldn’t say this character has any defined weaknesses, but rather that it is fairly strong across the board without being exceptional in any one area. Path of Exile Builds or POE Builds indexes builds from the web and provides structured build data and resources for Ssf builds. {{shareLink}}. The spore pods explode after a delay, releasing toxic ground that deals chaos damage over time and slows enemy movement speed . Details on the Ascendancy page. Wither totem is already hindering enemies. - Changes to curses shouldn't heavily impact Witchfire Brew. When you get a 4-link, throw in Void Manipulation Support until you’re high enough level to switch it to Vicious Projectiles Support. Secondly, the vines’ reach is improved with AoE scaling, meaning that we can get vines from multiple pods to grasp the same enemy if we scale enough area of effect – thus making AoE a single-target scaler. Silverbranch is an excellent leveling unique if you’re looking for one to use, and the upgraded version Silverbough can even be alright in the endgame, if you can get one with 5 or 6-linked sockets. The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster. - Swapped in alternative quality gems for Toxic Rain and Dash. The Shadow is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. Yep! The tree you have by early mapping should look something like this. Hello nice guide here, i was just wondering. ASD - 104 Toxic Turbulence Acropora - Aqua SD Live Coral Frag ... Live RNF Purple Rain Acropora SPS Coral Frag (Saltwater) $59.95 + shipping. One thing worth mentioning, however, before you commit to putting this build together or even reading much further into the guide – you will need to learn to curb your reflex to spam the Detonate Mines key, as given we use Blastchain Mine Support and cannot use High-Impact Mine Support, spamming Detonate will cost you a lot of damage.