Hello there all and pre thanks for any help!! First, put something behind it so you can see the refraction and reflections and you can see what is really off about it. It's a fast, efficient and extremely versatile laboratorytool. Vitamix. My domain box is large enough to encompass both the glass and the water source: Here are my settings for my domain: I am using the default blender renderer. For my fuild mesh, I set full wieght of the top vertexes to the top bone, and the full weight of the bottom vertexes to the bottom bone. Also, the water doesn’t need to be colored by maintaining it’s Alpha value. What should I do? Shop for oster glass jar blender online at Target. And it’s just not an available option on higher-powered, higher-capacity blenders. Liquid diffusion defines the physical properties of a liquid and in turn define how a liquid interacts with its environment. First, I can’t seem to get properly transparent glass and/or liquid. reject settings, took care to assign a greater precedence to the glass material than to the liquid, because glass displaces water, etc. I’m very new to Blender and CG in general, and am well aware that rendering glass and liquids in the first place is definitely not the easiest thing, but I know that I can reuse the hourglass thing for a project with my students next year, so I figured it would be nicer to work on some concrete project, and not waste time on random tests. To create the filling effect, in Animation mode I set the frame in the timeline to the first frame. 5. num. I modelled it that way on purpose because I read on numerous tuts that it not overlapping it would get rendered as some kind of ice cube separate from the glass, and not as liquid filling the glass. Your liquid intersects the glass. The reason why this is wrong is because it leaves a small air gap between the fluid and the glass, and the bevel of the liquid at the top is the wrong way around. Therefore, in Blender the default pose is the last frame in the animation. I took the file you uploaded when trying to get from curves to a mesh, and spun both the glass and the liquid to give a total of 64 steps in 360 degrees. The first render I made was with Depth for RayMir at 3 and RayTransp at 3 too. I used 60 frames for this animation, so I set the keyframe for the 60th frame with the default pose. consec. Use it for: Muddy water and coloured liquid or glass. Rendering with Indigo was purely out of curiosity anyway, as I plan to animate the fluid and I don’t intend on having my computer tied up for a year to render some 250 frames. … Other people have given you good advice (e.g. Hamilton Beach Power Elite Blender with 12 Functions for Puree, Ice Crush, Shakes and Smoothies and 40oz BPA Free Glass Jar, Black and Stainless Steel (58148A) 4.2 out of 5 stars 8,714 $29.99 $ 29 . The water ends up being purple when it should be red (plus I did specify in the RedWater material not to receive any ambient color… Plus I don’t know, the colored water doesn’t look like water really. Here it is: http://img236.imageshack.us/img236/2872/bidepth33ja9.jpg, The second render is the same, except Depth for RayMir was 2 and RayTransp was 5. The new 2.80 version of Blender has significant changes for weight painting. To finish, if there is no way to render the scene satisfactorily with BI or Rafray, I’d be prepared to render with Indigo (maybe I can get the network administrator @ school to turn the computer room into a render farm for me, during vacation for example…) but then again, I run into some similar rendering problems: the liquid does not show through the glass when I render (the body of the hourglass is simply gray and opaque). Blender 2.91 Manual » Modeling »; Modifiers »; Fluid; Fluid¶ Pressing play will show the simulated liquid starting from the bottom of the glass and filling to the rim of the glass. It comes to about 25,000 verts, yet I can see no difference in the edges - no sign of aliasing. I plan to use this new liquid fill animation technique to update Bartender Game in the near future. Oster BLSTKH-CM0-000 Master 6 Speed 6 Cup Glass Jar Home Kitchen Countertop Smoothie Mixer and Ice Chopper Blender, Brushed Nickel 4.5 out of 5 stars 64 $94.50 $ 94 . I put a sphere in a speakers. Spin everything anew without any overlap? Still, it won’t work. Here are two renders which followed changes I made in the scene. BLENDER PRE-BLENDS, DISPERSES LIQUIDS, GRANULATES...IN JUST MINUTES If youhave any liquid-solids or solid-solid blending requirements, consider the P-K Liquid-Solids Blender. The fluid mesh is modeled with the glass filled. Thanks big time for all your great advice. I checked out the Yafray Caustics tutorial, and tried rendering with the indicating GI settings. improve the scene by giving the glass something interesting to reflect, even if it’s only a few emitting white planes; simplify your models). The fluid mesh is modeled with the glass filled. It’s a hacky setting that lights faces facing away from the light to fake translucency but won’t look good on your models. Search the blender wiki. When I bake the scene, here is what I get: For the animation, I used an armature in Blender with two bones. This was a 37 second render on a celery 2.66 with BI. Also don’t forget to set the alpha to zero. Oster Blender Pro – Best Value. Since the Cycles path tracing integrator is not very good at rendering caustics, it helps to combine this with a transparent shader for shadows; for more details see here. 6. Render times would be HELL!! An affordable and reasonably powered glass blender we like is the Oster Pro 1200. This is a simple blender, but if all you want to do is make smoothies or gazpacho… Rendering with Indigo was purely out of curiosity anyway, as I plan to animate the fluid and I don’t intend on having my computer tied up for a year to render some 250 frames. Once you’re satisfied with the fluid, go to a frame where it’s settled inside the glass … If used, they should be covered with a polypropylene jar to prevent dispersal of glass in case of breakage. And in this particular case it slowly absorbs light, the deeper it goes into the object. Ones the glass the other is water. Set the depths to 3. Default fluid settings, sim taking place over 250 frames, this is frame 70. I’m growing quite desperate here, so any kind of help would be most welcome… My computer does not seem so outdated to me (Core2Duo 3 GHz with 2 GB RAM) and I can’t seem to be able to render those damn three objects correctly in an acceptable amount of time. Any suggestion to improve this poor result. I created the following infographic to show the process I use for weight painting a mesh. only to find that there were no caustics whatsoever and, what’s more, the liquid did not render at all (most likely because I hadn’t cranked up the Yafray panel’s RayDepth setting, only the Depth and CDepth in the GI panel…) Plus they mention Photon lamps and whatnot, and I don’t understand a thing to all their gibberish. Power: 1200 W, 900 W – ice crushing. I’ve applied a four-point light rig, set the filter value instead of keeping the alpha up, removed the 3 SubSurf modifiers to decrease (drastically) vertex count, etc. From memory, there was something like 75,000 verts in it. Water has high transparency and a higher refractive index (n=~1.33) than air (n~1), which is responsible for refraction effects (bending of light rays at the fluid/air interface). Blender, on the other hand, ... Glass at room temperature is basically a solid, but glass at 1500 °C flows (nearly) like water. The glass shader tends to cause noise due to caustics. ... Fluid in a Glass - … Then I add a keyframe for the first frame. Hamilton Beach Power Elite Blender with 40oz Glass Jar and 3-Cup Vegetable Chopper, 12 Functions for Puree, Ice Crush, Shakes and Smoothies, Black and Stainless Steel (58149) 4.3 out of 5 … Clearly not noob-accessible! (4 threads) Shadows take it out to about 3 and 1/2 mins. It’s the lighting setup. To solve the liquid filling problem, the bottom set of vertexes must remain unchanged, while the top vertexes move upward and scale outward. Choose from contactless Same Day Delivery, Drive Up and more. 88 $21.88 $21.88 Then I translate the top bone downward, until it exactly overlaps with the bottom ring of vertexes. You can try to make new mesh closed by selecting its top loop and pressing F and with luck get it close without much work (the mesh must be closed the Fluid sim to work). I forget what I did with the materials, just append/link them in and compare. Stand blenders can be a godsend in the kitchen, particularly if you like to kick-start your day with a smoothie, or if soup is a staple in your household as the nights draw in.. I finally resolved a problem that has plagued me for years, which is simulating liquid filling in a cocktail glass. This will result in incorrect rendering at this boundary. Then I select the top bone and scale it inward (on the X and Y axes) so that it matches the same diameter as the bottom of the glass (and same diameter as the ring of bottom vertexes). 99 $29.99 $29.99 50 $104.98 $104.98 You’ve set translucency to maximum on your materials. I don’t know what I don’t like about it but I’m definitely not convinced by this picture. But on the downside, glass is heavy and more expensive to replace if you break it. To solve the liquid filling problem, the bottom set of vertexes must remain unchanged, while the top vertexes move upward and scale outward. Dimensions: 14.25 x 7.25 x 8 … Thanks to the newly added volumetric support for Cycles, drinks never looked so good! Thanks. Rendering clear glass + liquid -- AAARGH! (Depth for RayMir is 2, and it’s 5 for RayTransp) @ rawpigeon: I know the liquid overlaps the glass. I know I’m doing something (very possibly MANY things) wrong, but I’m kinda stuck in place. Here it is: http://img62.imageshack.us/img62/595/bidepth25dm4.jpg. I waited another 4 hours (!) The Braun JB7350 WHS gets high marks. Im making a snow globe. So have a beer… This is one the characteristics one associates with liquids, but also with transparent materials such as glass and ice. Properties In most of my games, I only set the key mode to location and rotation, since game objects are rarely ever scaled. Powered by Discourse, best viewed with JavaScript enabled. I haven’t even reached the part where the FluidSim kicks in, and I’m already pulling my hair out over the rendering of just the hourglass + liquid…, Here is the .blend file so you can have an idea of what I’m talking about. Well, I’m drawing a blank… I’ll try rendering again with a higher Depth value from what i understand, http://wiki.blender.org/index.php/Manual/Raytraced_Reflections and the following page, Ray Depth is the BU depth of your object, not some setting where larger values make better renders. Remember that in 3D, we can’t actually recreate all lighting and reflection of the real world. Simply scaling the fluid mesh will result in the fluid mesh not correctly filling the glass. CHWARES Personal Blender, USB Rechargeable Portable Blender, Glass Smoothies and Shakes Blender with 2 Straws Mini Jucier Cup for Sports Travel Gym 3.5 out of 5 stars 96 $20.88 $ 20 . Try setting it to zero. I searched the Internet and found this came from the RayDepth setting which wasn’t high enough. Total Pharmacy Supply has all of your prescription packing and compounding supplies available at the click of a button. If you like it, the blend’s here.http://www.savefile.com/files/1280968 One of the first things I noticed with your scene, was how heavy it is. Portable Blender, Stainless Steel and Glass Body, Electric Juicer Cup Personal Size with USB Rechargeable, Mini Juice Mixer for Shakes Smoothies Home Outdoor 3.4 out of 5 stars 35 $27.99 $ 27 . Any help would be greatly appreciated. Proper IOR’s respectively. Change both the reflection depth and transparency depth to 3. Brentwood JB-330BL Retro 2 Speed and Pulse Electric Kitchen Blender w/ Glass Jar and Stainless Steel Blades for Smoothies, Shakes, and More, Blue Brentwood new at target ¬ $44.99 reg $62.99 I have the cup setup as a collision for a water simulation and I have the sphere inside of the cup set as a fluid in a fluid simulation. I’m launching a render with Yafray so I can have a solid comparison basis…, EDIT: Here is the Yafray render (it rendered in something like 30 seconds! Refraction in a glass … http://wiki.blender.org/index.php/Manual/Raytraced_Reflections, http://rapidshare.com/files/78563135/Refraction.jpg.html, http://img236.imageshack.us/img236/2872/bidepth33ja9.jpg, http://img62.imageshack.us/img62/595/bidepth25dm4.jpg. but it’s all wrong… RayDepth is 5. @ PapaSmurf: that’s what they seem to advise when some parts of the picture appear black when they should be transparent: the ray could not bounce enough times, or something of the kind. So why did they insist? Please do, instead of just adding lights. I followed every modelling directions (liquid overlapping the glass before spinning the curve, modelling meniscus and what have you) and material instructions from the Indigo documentation, even tried to crank up the Max Depth and Max. Order online today or give us a call and put us to work for you! A bottom bone for controlling the ring of vertexes at the bottom of the fluid mesh and a top bone for controlling the ring of vertexes at the top of the mesh. Therefore, in Blender the default pose is the last frame in the animation. Also, have a reflection of around 0.15. The Glass BSDF is used to add a Glass-like shader mixing refraction and reflection at grazing angles. I’m currently working on a project which would show an hourglass with colored water dripping down. Do this to both materials. Choose from contactless Same Day Delivery, Drive Up and more. My idea could be select the inner side of your container mesh and duplicate it with Shift + D.Then press P to separate the selection into another object. My second problem was that, after adding a ground plane (which I removed in this version of the .blend file), I didn’t get any caustics, but an opaque shadow, which is very unlikely. http://rapidshare.com/files/78539659/Spun_Hourglass___liquid.blend.html. http://rapidshare.com/files/78563135/Refraction.jpg.html. Shop for blender with spout online at Target. Make the splash. Like the transparent shader, only pure white will make it transparent. On your glass material, change the reflection to about 0.25. Obviously, this will help substantially with render times. In the raytracing tab for the water matierial, under Ray Transparency set the Filter value to about 0.5. Beloved by raw foodies, the Vitamix is another high-end blender that “totally gets the job … Go to your Shaders tab, and change your Cooktorr shader’s spec to 2, with a hardness of 200. The problem I encounter is twofold… First, I can’t seem to get properly transparent glass and/or liquid. There is no shortcut at all. When I created the original fluid mesh in Blender , I believe I used the boolean difference modifier, but it’s been years since I created it so I could have possibly used some other method. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. I did crank it up but it resulted in CRAZY render times (something like 4 hours for ONE still with BI…) If it takes that long, I don’t really see the point of NOT using an photorealistic unbiased renderer (such as Indigo…) Because even with such lengthy render times, it still doesn’t look good (here is a previous version rendered with BI, which is nowhere close to photorealistic: http://rapidshare.com/files/78541149/BlenderInternal.jpg.html) Yafray doesn’t even correctly render: the liquid seems to fill the whole bottom part of the hourglass (it acts like the glass’s refraction index is way off the mark; it looks like solid glass with a red thing inside rather than hollow glass with liquid inside.). I have tried to render with three different engines: BI, Yafray and Indigo, and I’m not at all satisfied with the results. My cocktail glass model has two meshes, one for the glass which remains static and another for the fluid which increases in size as the glass is filled. Hey, the problem isn’t the material settings. I was wondering with cycles, is it possible to create a liquid like material, beer or so. Remember that you can take advantage of your dual core or whatever by setting the number of Threads in the render tab to the same (or more) number of processors you have. Update: Ninja finally released a new high-powered glass blender that is worth checking out. Glass blender bowls are undesirable for use with infectious materials because of potential breakage. Here is the render with BI (about one hour render time…) with a sort of stick behind the hourglass, so I could see whether it was refracted properly. In this Blender fluid tutorial you’ll discover how to: Model a glass and liquid Use volumetrics for liquid Create realistic foam Download the images and textures used in this tutorial here . Unlike previous shaders, this doesn't affect the surface of a shader, it affects it's volume. I’m now going to try and render again without translucency. It is important to set the keying mode to location, rotation, and scale. It seems like this could be solved with a simple scale in the upward direction in Unity, but it’s a lot more complex. Just use the Blender Internal engine…, What you need is a 3 or 4 point lighting setup or something along those lines. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. The fluid mesh is an upsidedown cone with a flattened top. Leave filter at zero, but change the IOR to about 1.40 ~ 1.45. The only More-is-Better setting I know of in Ray tracing is the number of reflections setting.