The consistent gamma throughout the screen could also be appreciated, avoiding things appearing ‘flooded’ with extra unintended detail peripherally (especially lower down, on TN models) or too well-masked elsewhere (especially higher up, on TN models). Find helpful customer reviews and review ratings for AOC 24G2U5 - 24 Inch FHD Gaming Monitor,75 Hz,1ms, IPS, AMD FreeSync, Ergonomic Stand, Speakers, USB Hub, Low Input Lag (1920 x 1080@ 75 Hz, 250cd/m², HDMI/DP/VGA/USB 3.0) at Amazon.com. There’s a faint ‘powdery’ trail behind the object for the dark and medium backgrounds, but this is slight and a clear improvement compared to the C24G1 reference. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. The screen surface isn’t quite as ‘light’ or low haze as on competing VA models such as the C24G1. The segmentation is a bit clearer compared to at 120Hz. Sitting closer to the screen exaggerates the sort of shifts explored here. The table below shows white point and gamma readings taken using a Datacolor SpyderX Elite colorimeter, using various OSD settings, alongside general observations on the image. It was free from the sort of clear saturation shifts that occur at different sections of the screen for VA and moreover TN models. That means that if the game is running between 48fps and 144fps, the monitor will adjust its refresh rate to match. Things appear fairly similar to at 120Hz, although the clarity of the main object at ‘MBR = 20’ is further enhanced. As an Amazon Associate I earn from qualifying purchases made using the below link. The natural environments on this game showcased a nice variety of lush-looking green shades alongside some more muted khaki shades and some good earthy browns. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. The percentage deviation between each quadrant and the brightest point recorded is also given. Shades were noticeably more consistent than on VA and moreover TN panels, overall, with relatively good saturation levels maintained throughout the screen.Further observations were made using the animated TV series Futurama. The monitor also includes some ‘LowBlue Mode’ Low Blue Light (LBL) settings, accessible in the ‘Game Setting’ section of the OSD. Olcsó AOC 24G2U monitor leírások, vélemények. We used a small tool called SMTT 2.0 and a sensitive camera to compare the 24G2U (24G2)’s latency with a screen of known latency. We test MBR ‘15’ here as well, as we consider it to give a good mixture of brightness and clarity. It was slightly dimmer towards the side edges but again didn’t shift as readily as non IPS-type panels where faded reds and pinks creep in.The green block appeared a moderately saturated green chartreuse throughout.The blue block appeared a good consistent deep blue throughout.The Lagom text appeared a blended grey throughout without strong green or red tints to the striping. We found it accelerated visual fatigue and preferred the normal flicker-free operation of the monitor, but sensitivity to flickering varies. The first few blocks blended into the background readily, which is appropriate for a monitor tracking the ‘2.2’ gamma curve. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. You’d therefore select either the third or fourth option in the list, shown in the image below. The overall vibrant look is, again, one that many users (but not all) will appreciate. This cuts down on the gamut significantly, providing just a little under-coverage (98% sRGB) without over-coverage. Whatever your setup, achieve the highest framerate and smoothest display possible via AMD Free-Sync Technology. Things track rather close to the desired ‘2.2’ curve. But not exactly extreme. The XG240R really sets the standard for 144Hz pixel responsiveness and provides a pretty much flawless performance in this test – but the G2 using its ‘Strong’ setting isn’t too bad in comparison. The backlight is therefore considered ‘flicker-free’, which will come as welcome news to users who are sensitive to flickering or worried about the side-effects of PWM usage. The overall vibrant look is, again, one that many users (but not all) will appreciate. Enjoy the IPS panel's realistic color display and wide viewing angle during your games. Also be aware that some refresh rate options (in the first list) will default to using a limited range RGB signal which will greatly affect the image when using HDMI; refer to this article for information on correcting the issue. Strobe crosstalk variation at different points was also observed at 120Hz and 100Hz and using ‘MBR = 20’ – but the end result was quite similar and we didn’t feel it was worthwhile documenting these observations. There is strong strobe crosstalk in the images, though, which does affect overall motion clarity. Ensure the ‘Enable G-SYNC, G-SYNC Compatible’ checkbox and ‘Enable settings for the selected display model’ is checked as shown below. The monitor runs at ~100Hz (matching the frame rate) with Adaptive-Sync active, removing the tearing and stuttering from the mismatches that otherwise occur. Because the gamut is expanded, shades maintain good spacing so things don’t appear artificially ‘bumped up’ in saturation at the expense of shade variety. Der AOC 24G2U ist Teil der G2-Serie und wurde erstmals auf der Gamescom 2019 der Öffentlichkeit präsentiert. Find helpful customer reviews and review ratings for AOC 24G2 24" Frameless Gaming IPS Monitor, FHD 1080P, 1ms 144Hz, Freesync, HDMI/DP/VGA, Height Adjustable, 3-Year Zero Dead Pixel Guarantee,Black/Red at Amazon.com. Sitting closer to the screen exaggerates the sort of shifts explored here. The ‘Reading’ mode was particularly effective, significantly reducing blue light output. The background showed some shifts in colour temperature, but these were down to uniformity imperfections on our unit rather than viewing angle related. This model employs a medium matte anti-glare screen surface with a fairly smooth surface texture. The monitor itself must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. 141fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. If you hover over this, it will also report the variable refresh rate display supported by the display. However; ‘Strong’ is the only usable setting. The first reference screen is the AOC C24G1, the curved VA version of this model, set to what we consider its optimal overdrive setting. The final option, ‘Enhanced Sync’, is a relatively new addition to the driver. Note that the ‘Overdrive’ setting can be adjusted under MBR. The first reference screen is the AOC C24G1, the curved VA version of this model, set to what we consider its optimal overdrive setting. AOC 24G2U en 27G2U review: 144 Hz IPS prijsknallers. It’s worth noting that strobe crosstalk varies at different areas of the screen. Not up there with the strongest IPS-type performers, but noticeably more consistent than VA or TN models. Added to its convincing performance elsewhere and competitive pricing, this model is one we can wholeheartedly recommend.The bottom line; an accomplished product with vibrant and varied colour output, pleasing contrast and responsiveness for an IPS-type panel and very attractive pricing. Find helpful customer reviews and review ratings for AOC 24G2U -24 Inch FHD Gaming Monitor,144 Hz,1ms, IPS, AMD FreeSync, Ergonomic Stand, Speakers, USB Hub, Low Input Lag (1920 x 1080 @ 144 Hz, 250cd/m², HDMI/DP/VGA/USB 3.0) at Amazon.com. Darker shades are also used on this map to represent greater deviation from 6500K. The second reference screen is the ViewSonic XG240R set up optimally, a fast and well-tuned TN model (particularly at high refresh rates) that shows how things look where pixel responsiveness isn’t really a limiting factor. Some temporal dithering was evident on some of the lighter blocks, but this was finely controlled and well-masked. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. Shades appeared varied and vibrant, without the shifts in gamma and saturation associated with TN and VA panels. Some temporal dithering was evident upon close inspection, but it was very well-masked. You should then ensure that the first slider, ‘AMD FreeSync’, is set to ‘On’. There were good licks of vibrancy for fires within the game, showcasing a good array of strong yellows, oranges and reds. This gives a luminance adjustment range of 276 cd/m², although the minimum white luminance achieved (without loss of contrast) will be a bit high for some sensitive users. This may vary regionally. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. Video reviewThe video below summarises some of the key points raised in this written review and shows the monitor in action. However; an LFC-like technology was supported, with the monitor keeping at a multiple of the frame rate with its refresh rate.Our suggestions regarding use of VSync also apply, but obviously you’re using Nvidia Control Panel rather than Radeon Settings to control this. It was quite well set up out of the box, delivering a punchy and vibrant image with excellent shade variety and fairly strong colour consistency. These repetitions are due primarily to the pixel responses not keeping up with the rigorous demands of the refresh cycle. This is particularly true for the dark background (top row), a bit lower for the medium background (middle row) and not really apparent for the light background (bottom row). Some of the woody hues and earthy brown shades had a bit too much of a red hue, due to the colour gamut, whilst some of the vegetation had a bit too strong of a bright yellowish green hue. We explore this later. Great colours, great speed. All rows of the UFO Motion Test were used, to show a range of pixel transitions between various shades. It provided a very competent 144Hz performance, overall, which should keep casual gamers and some competitive gamers happy. There were no clear shifts in gamma as you’d get on VA models and to a greater extent TN models, though, so detail levels (‘IPS glow’ aside) were well-maintained. So far the high refresh rate options have centred around either TN models, built for speed, or VA models offering strong contrast and some improvements in colour handling at the expense of responsiveness. But some notable changes aside from just panel type include a more generous colour gamut and the use of a flat rather than curved screen. It’s something we had to actively look for and even then it was difficult to notice. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. Contrast in games and moviesOn Battlefield V the contrast performance was decent, especially for the panel type. The table below shows the luminance recorded at each quadrant as well as the percentage deviation between each quadrant and the brightest recorded point. The first is the enhanced ‘connected feel’ you get when interacting with the game world. The AG251FG is now used as a ULMB reference and shows a pretty clean 144Hz strobe backlight performance. Please enable JavaScript to see comments. When using MBR or any strobe backlight feature, it’s essential that your frame rate exactly lines up with the refresh rate of the display. For the more effective settings (‘MBR = 15’ and ‘MBR = 20’), this sharper detailing indicates a significant decrease in perceived blur due to eye movement – exactly what strobe backlights like this set out to tackle. This model worked properly using Adaptive-Sync (G-SYNC compatible mode) on our Nvidia GTX 1080 Ti, offering an experience that was very similar to using AMD FreeSync. You can see moderate to strong strobe crosstalk throughout the screen. The stand offers the following adjustability; tilt (3.5° forwards, 21.5° backwards), height (130mm or 5.12 inches), swivel (30° left and 30° right) and pivot (90° clockwise rotation into portrait). Because not all areas of the screen refresh simultaneously, the appearance of strobe crosstalk can differ depending on how high up or low down on the screen the movement is being observed. We used this setting for our own viewing pleasure in the evenings, although not for specific testing beyond that involving this particular setting. There was a slight red striping at the bottom of the screen and a slight green tint to the striping further up. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. Individual targets depend on individual uses, tastes and the lighting environment, however. Some faint traces of ‘halo’ trailing during a slim number of transitions, but this was only marginally brighter than the object or background colour so didn’t really stand out in an obvious way. You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. The greyscale gradient appeared smooth without obvious banding or dithering. We’ve also included the refresh rate used in Windows and the preferred ‘Overdrive’ setting used for most of the review, just for reference. An additional point to consider is that the backlight flickers at a frequency matching the refresh rate of the display, which could bother sensitive users. You can either configure this globally under ‘Global Settings’ or for each game individually. Sensitivity to tearing and stuttering varies, so when we say obvious we mean to us and other sensitive users, but having FreeSync get rid of such imperfections was very pleasant for us. Performance on the white saturation test was very good. If a game ran at 32fps, for example, the refresh rate would be 64Hz to help keep tearing and stuttering at bay. Often lit by a few point sources of light. Overall, this is a ‘vibrant’ look that many would admire – but it’s subjective and personal preferences vary.Shadow of the Tomb Raider told a similar story. The table below shows the result, with blue highlights indicating the results under our ‘Test Settings’. Not up there with the strongest IPS-type performers, but noticeably more consistent than VA or TN models. Contrast was the main strength of the older. This reflects a significant degree of perceived blur due to eye movement and is something that the reference shots also share. If a game ran at 32fps, for example, the refresh rate would be 64Hz to help keep tearing and stuttering at bay. Our observations here apply broadly to lower frame rate and refresh rate combinations (120Hz and 100Hz) and were largely independent of the MBR setting itself. The all-encompassing term ‘strobe crosstalk’ is used to describe this fragmented trailing around the object. Increasing alertness and making it more difficult for the body to shut off. The ‘FPS’, ‘RTS’ and ‘Racing’ presets lock off the ‘Luminance’ menu (brightness locked to a high level), ‘Color Setup’ menu and disable access to most of the ‘Game Setting’ menu (including ‘Overdrive’). In this respect the monitor did relatively well, clearly identifying itself as an IPS-type panel. For most users (and this includes some competitive gamers), the tighter pixel responsiveness of a well-tuned TN model like the ViewSonic XG240R probably wouldn’t be worth the sacrifice in terms of image quality. Der AOC 24G2U ist ein fantastischer Gaming-Monitor, wenn man den sehr günstigen Preis von unter 200 Euro und die Features berücksichtigt. Again, a very nice thing to have. At 100Hz, shown above, the UFO now appears somewhat narrower with sharper focus. Matte black plastics are used extensively, broken up by some dark metallic red plastic elements. If you activate the ‘Frame Counter’ in the ‘Game Setting’ section of the OSD, this will display the refresh rate of the display and therefore indicate the frame rate if ‘FreeSync’ is active and the frame rate is within the variable refresh rate range of the display. There was a slight red striping at the bottom of the screen and a slight green tint to the striping further up. The first is the enhanced ‘connected feel’ you get when interacting with the game world. This title has large areas of individual shade, making it a very unforgiving test for colour consistency. A sort of haze of light which lightens up darker shades peripherally, particularly towards the bottom corners from a normal viewing position.