If used, they should be covered with a polypropylene jar to prevent dispersal of glass in case of breakage. I haven’t even reached the part where the FluidSim kicks in, and I’m already pulling my hair out over the rendering of just the hourglass + liquid…, Here is the .blend file so you can have an idea of what I’m talking about. I finally resolved a problem that has plagued me for years, which is simulating liquid filling in a cocktail glass. I searched the Internet and found this came from the RayDepth setting which wasn’t high enough. I was wondering with cycles, is it possible to create a liquid like material, beer or so. So why did they insist? I modelled it that way on purpose because I read on numerous tuts that it not overlapping it would get rendered as some kind of ice cube separate from the glass, and not as liquid filling the glass. And it’s just not an available option on higher-powered, higher-capacity blenders. Properties Brentwood JB-330BL Retro 2 Speed and Pulse Electric Kitchen Blender w/ Glass Jar and Stainless Steel Blades for Smoothies, Shakes, and More, Blue Brentwood new at target ¬ $44.99 reg $62.99 My idea could be select the inner side of your container mesh and duplicate it with Shift + D.Then press P to separate the selection into another object. Any suggestion to improve this poor result. Try setting it to zero. Thanks to the newly added volumetric support for Cycles, drinks never looked so good! I’m now going to try and render again without translucency. http://rapidshare.com/files/78539659/Spun_Hourglass___liquid.blend.html. Rendering with Indigo was purely out of curiosity anyway, as I plan to animate the fluid and I don’t intend on having my computer tied up for a year to render some 250 frames. Clearly not noob-accessible! For my fuild mesh, I set full wieght of the top vertexes to the top bone, and the full weight of the bottom vertexes to the bottom bone. I did crank it up but it resulted in CRAZY render times (something like 4 hours for ONE still with BI…) If it takes that long, I don’t really see the point of NOT using an photorealistic unbiased renderer (such as Indigo…) Because even with such lengthy render times, it still doesn’t look good (here is a previous version rendered with BI, which is nowhere close to photorealistic: http://rapidshare.com/files/78541149/BlenderInternal.jpg.html) Yafray doesn’t even correctly render: the liquid seems to fill the whole bottom part of the hourglass (it acts like the glass’s refraction index is way off the mark; it looks like solid glass with a red thing inside rather than hollow glass with liquid inside.). Remember that in 3D, we can’t actually recreate all lighting and reflection of the real world. But on the downside, glass is heavy and more expensive to replace if you break it. For the animation, I used an armature in Blender with two bones. Here it is: http://img62.imageshack.us/img62/595/bidepth25dm4.jpg. CHWARES Personal Blender, USB Rechargeable Portable Blender, Glass Smoothies and Shakes Blender with 2 Straws Mini Jucier Cup for Sports Travel Gym 3.5 out of 5 stars 96 $20.88 $ 20 . 50 $104.98 $104.98 To solve the liquid filling problem, the bottom set of vertexes must remain unchanged, while the top vertexes move upward and scale outward. It seems like this could be solved with a simple scale in the upward direction in Unity, but it’s a lot more complex. Use it for: Muddy water and coloured liquid or glass. Dimensions: 14.25 x 7.25 x 8 … In most of my games, I only set the key mode to location and rotation, since game objects are rarely ever scaled. It comes to about 25,000 verts, yet I can see no difference in the edges - no sign of aliasing. Just use the Blender Internal engine…, What you need is a 3 or 4 point lighting setup or something along those lines. Update: Ninja finally released a new high-powered glass blender that is worth checking out. I know I’m doing something (very possibly MANY things) wrong, but I’m kinda stuck in place. Water has high transparency and a higher refractive index (n=~1.33) than air (n~1), which is responsible for refraction effects (bending of light rays at the fluid/air interface). Blender, on the other hand, ... Glass at room temperature is basically a solid, but glass at 1500 °C flows (nearly) like water. I waited another 4 hours (!) Thanks. This is one the characteristics one associates with liquids, but also with transparent materials such as glass and ice. Shop for blender with spout online at Target. Then I translate the top bone downward, until it exactly overlaps with the bottom ring of vertexes. The glass shader tends to cause noise due to caustics. This was a 37 second render on a celery 2.66 with BI. If you like it, the blend’s here.http://www.savefile.com/files/1280968 One of the first things I noticed with your scene, was how heavy it is. The new 2.80 version of Blender has significant changes for weight painting. Other people have given you good advice (e.g. Stand blenders can be a godsend in the kitchen, particularly if you like to kick-start your day with a smoothie, or if soup is a staple in your household as the nights draw in.. I created the following infographic to show the process I use for weight painting a mesh. http://wiki.blender.org/index.php/Manual/Raytraced_Reflections, http://rapidshare.com/files/78563135/Refraction.jpg.html, http://img236.imageshack.us/img236/2872/bidepth33ja9.jpg, http://img62.imageshack.us/img62/595/bidepth25dm4.jpg. Also don’t forget to set the alpha to zero. Remember that you can take advantage of your dual core or whatever by setting the number of Threads in the render tab to the same (or more) number of processors you have. Rendering with Indigo was purely out of curiosity anyway, as I plan to animate the fluid and I don’t intend on having my computer tied up for a year to render some 250 frames. You’ve set translucency to maximum on your materials. The Glass BSDF is used to add a Glass-like shader mixing refraction and reflection at grazing angles. num. The Braun JB7350 WHS gets high marks. When I created the original fluid mesh in Blender , I believe I used the boolean difference modifier, but it’s been years since I created it so I could have possibly used some other method. Set the depths to 3. Make the splash. I followed every modelling directions (liquid overlapping the glass before spinning the curve, modelling meniscus and what have you) and material instructions from the Indigo documentation, even tried to crank up the Max Depth and Max. From memory, there was something like 75,000 verts in it. Glass blender bowls are undesirable for use with infectious materials because of potential breakage. You can try to make new mesh closed by selecting its top loop and pressing F and with luck get it close without much work (the mesh must be closed the Fluid sim to work). Simply scaling the fluid mesh will result in the fluid mesh not correctly filling the glass. There is no shortcut at all. Pressing play will show the simulated liquid starting from the bottom of the glass and filling to the rim of the glass. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. Change both the reflection depth and transparency depth to 3. It’s the lighting setup. Since the Cycles path tracing integrator is not very good at rendering caustics, it helps to combine this with a transparent shader for shadows; for more details see here. Rendering clear glass + liquid -- AAARGH! Do this to both materials. … I forget what I did with the materials, just append/link them in and compare. @ rawpigeon: I know the liquid overlaps the glass. consec. ... Fluid in a Glass - … Liquid diffusion defines the physical properties of a liquid and in turn define how a liquid interacts with its environment. The fluid mesh is modeled with the glass filled. (4 threads) Shadows take it out to about 3 and 1/2 mins. Here are two renders which followed changes I made in the scene. When I bake the scene, here is what I get: 6. Also, the water doesn’t need to be colored by maintaining it’s Alpha value. but it’s all wrong… RayDepth is 5. I checked out the Yafray Caustics tutorial, and tried rendering with the indicating GI settings. This is a simple blender, but if all you want to do is make smoothies or gazpacho… Total Pharmacy Supply has all of your prescription packing and compounding supplies available at the click of a button. I plan to use this new liquid fill animation technique to update Bartender Game in the near future. An affordable and reasonably powered glass blender we like is the Oster Pro 1200. Then I select the top bone and scale it inward (on the X and Y axes) so that it matches the same diameter as the bottom of the glass (and same diameter as the ring of bottom vertexes). The fluid mesh is an upsidedown cone with a flattened top. Unlike previous shaders, this doesn't affect the surface of a shader, it affects it's volume. (Depth for RayMir is 2, and it’s 5 for RayTransp) Thanks big time for all your great advice. Spin everything anew without any overlap? A bottom bone for controlling the ring of vertexes at the bottom of the fluid mesh and a top bone for controlling the ring of vertexes at the top of the mesh. I put a sphere in a speakers. My second problem was that, after adding a ground plane (which I removed in this version of the .blend file), I didn’t get any caustics, but an opaque shadow, which is very unlikely. 99 $29.99 $29.99 from what i understand, http://wiki.blender.org/index.php/Manual/Raytraced_Reflections and the following page, Ray Depth is the BU depth of your object, not some setting where larger values make better renders. First, I can’t seem to get properly transparent glass and/or liquid. I took the file you uploaded when trying to get from curves to a mesh, and spun both the glass and the liquid to give a total of 64 steps in 360 degrees. The fluid mesh is modeled with the glass filled. Also, have a reflection of around 0.15. To create the filling effect, in Animation mode I set the frame in the timeline to the first frame. This will result in incorrect rendering at this boundary. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. Choose from contactless Same Day Delivery, Drive Up and more. My cocktail glass model has two meshes, one for the glass which remains static and another for the fluid which increases in size as the glass is filled. Proper IOR’s respectively. Hello there all and pre thanks for any help!! So have a beer… On your glass material, change the reflection to about 0.25. Choose from contactless Same Day Delivery, Drive Up and more. Default fluid settings, sim taking place over 250 frames, this is frame 70. Hamilton Beach Power Elite Blender with 12 Functions for Puree, Ice Crush, Shakes and Smoothies and 40oz BPA Free Glass Jar, Black and Stainless Steel (58148A) 4.2 out of 5 stars 8,714 $29.99 $ 29 . The first render I made was with Depth for RayMir at 3 and RayTransp at 3 too. The reason why this is wrong is because it leaves a small air gap between the fluid and the glass, and the bevel of the liquid at the top is the wrong way around. The problem I encounter is twofold… First, I can’t seem to get properly transparent glass and/or liquid. To solve the liquid filling problem, the bottom set of vertexes must remain unchanged, while the top vertexes move upward and scale outward. Beloved by raw foodies, the Vitamix is another high-end blender that “totally gets the job … 5. improve the scene by giving the glass something interesting to reflect, even if it’s only a few emitting white planes; simplify your models). Here is the render with BI (about one hour render time…) with a sort of stick behind the hourglass, so I could see whether it was refracted properly. 88 $21.88 $21.88 Oster Blender Pro – Best Value. Well, I’m drawing a blank… I’ll try rendering again with a higher Depth value The only More-is-Better setting I know of in Ray tracing is the number of reflections setting. BLENDER PRE-BLENDS, DISPERSES LIQUIDS, GRANULATES...IN JUST MINUTES If youhave any liquid-solids or solid-solid blending requirements, consider the P-K Liquid-Solids Blender. Hamilton Beach Power Elite Blender with 40oz Glass Jar and 3-Cup Vegetable Chopper, 12 Functions for Puree, Ice Crush, Shakes and Smoothies, Black and Stainless Steel (58149) 4.3 out of 5 … Order online today or give us a call and put us to work for you! My domain box is large enough to encompass both the glass and the water source: Here are my settings for my domain: I am using the default blender renderer. I don’t know what I don’t like about it but I’m definitely not convinced by this picture. only to find that there were no caustics whatsoever and, what’s more, the liquid did not render at all (most likely because I hadn’t cranked up the Yafray panel’s RayDepth setting, only the Depth and CDepth in the GI panel…) Plus they mention Photon lamps and whatnot, and I don’t understand a thing to all their gibberish. I have tried to render with three different engines: BI, Yafray and Indigo, and I’m not at all satisfied with the results. Ones the glass the other is water. Once you’re satisfied with the fluid, go to a frame where it’s settled inside the glass … And in this particular case it slowly absorbs light, the deeper it goes into the object. I’m very new to Blender and CG in general, and am well aware that rendering glass and liquids in the first place is definitely not the easiest thing, but I know that I can reuse the hourglass thing for a project with my students next year, so I figured it would be nicer to work on some concrete project, and not waste time on random tests. First, put something behind it so you can see the refraction and reflections and you can see what is really off about it. Shop for oster glass jar blender online at Target. To finish, if there is no way to render the scene satisfactorily with BI or Rafray, I’d be prepared to render with Indigo (maybe I can get the network administrator @ school to turn the computer room into a render farm for me, during vacation for example…) but then again, I run into some similar rendering problems: the liquid does not show through the glass when I render (the body of the hourglass is simply gray and opaque). Like the transparent shader, only pure white will make it transparent. reject settings, took care to assign a greater precedence to the glass material than to the liquid, because glass displaces water, etc. I’m growing quite desperate here, so any kind of help would be most welcome… My computer does not seem so outdated to me (Core2Duo 3 GHz with 2 GB RAM) and I can’t seem to be able to render those damn three objects correctly in an acceptable amount of time. I’ve applied a four-point light rig, set the filter value instead of keeping the alpha up, removed the 3 SubSurf modifiers to decrease (drastically) vertex count, etc. Render times would be HELL!! I used 60 frames for this animation, so I set the keyframe for the 60th frame with the default pose. The water ends up being purple when it should be red (plus I did specify in the RedWater material not to receive any ambient color… Plus I don’t know, the colored water doesn’t look like water really. Go to your Shaders tab, and change your Cooktorr shader’s spec to 2, with a hardness of 200. I’m launching a render with Yafray so I can have a solid comparison basis…, EDIT: Here is the Yafray render (it rendered in something like 30 seconds! @ PapaSmurf: that’s what they seem to advise when some parts of the picture appear black when they should be transparent: the ray could not bounce enough times, or something of the kind. Refraction in a glass … Your liquid intersects the glass. Then I add a keyframe for the first frame. In the raytracing tab for the water matierial, under Ray Transparency set the Filter value to about 0.5. Leave filter at zero, but change the IOR to about 1.40 ~ 1.45. It’s a hacky setting that lights faces facing away from the light to fake translucency but won’t look good on your models. What should I do? Any help would be greatly appreciated. Please do, instead of just adding lights. I have the cup setup as a collision for a water simulation and I have the sphere inside of the cup set as a fluid in a fluid simulation. It's a fast, efficient and extremely versatile laboratorytool. In this Blender fluid tutorial you’ll discover how to: Model a glass and liquid Use volumetrics for liquid Create realistic foam Download the images and textures used in this tutorial here . http://rapidshare.com/files/78563135/Refraction.jpg.html. Vitamix. Hey, the problem isn’t the material settings. Search the blender wiki. Im making a snow globe. I’m currently working on a project which would show an hourglass with colored water dripping down. Oster BLSTKH-CM0-000 Master 6 Speed 6 Cup Glass Jar Home Kitchen Countertop Smoothie Mixer and Ice Chopper Blender, Brushed Nickel 4.5 out of 5 stars 64 $94.50 $ 94 . It is important to set the keying mode to location, rotation, and scale. Therefore, in Blender the default pose is the last frame in the animation. Portable Blender, Stainless Steel and Glass Body, Electric Juicer Cup Personal Size with USB Rechargeable, Mini Juice Mixer for Shakes Smoothies Home Outdoor 3.4 out of 5 stars 35 $27.99 $ 27 . Blender 2.91 Manual » Modeling »; Modifiers »; Fluid; Fluid¶ Obviously, this will help substantially with render times. Therefore, in Blender the default pose is the last frame in the animation. Power: 1200 W, 900 W – ice crushing. Powered by Discourse, best viewed with JavaScript enabled. Here it is: http://img236.imageshack.us/img236/2872/bidepth33ja9.jpg, The second render is the same, except Depth for RayMir was 2 and RayTransp was 5. Still, it won’t work.